Report: Non-gaming apps drove mobile spending growth in Q2 as games fell 4.5%

Global mobile spending in the second quarter of 2026 saw growth led by non-gaming applications. This trend contrasts with a notable 4.5% decrease in revenue from mobile games during the same period.
Key takeaways
- Non-gaming apps are now the primary driver of mobile spending.
- Mobile game revenue experienced a significant year-over-year decline.
- User spending patterns are favoring utility over entertainment.
- AI tools for productivity may see increased adoption.
Why it matters
This shift indicates a growing user preference for utility and productivity apps over entertainment on mobile devices. For AI tool users, this suggests increased opportunities for AI assistants focused on work tasks and information management.
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