Show HN: Mr_tech – Treating 3D games as source code, not as their runtime
A new Go-based 3D engine, Mr_tech, treats game assets like source code. This approach aims to enable reverse engineering and modification of 3D games without copyright infringement, by treating them as a general intermediate representation.
Key takeaways
- New 3D engine treats game data as source code
- Focuses on copyright-safe reverse engineering
- Aims for general intermediate representation of games
- Potential for new game modification tools
Why it matters
This development could significantly change how game developers and modders interact with existing 3D games. It offers a potential pathway for creating new tools and experiences by understanding game mechanics as programmable code, rather than proprietary binaries.
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