Code-native generation of highly programmable 3D assets (2026)

Source: Arxiv.org· August 18, 2026
Code-native generation of highly programmable 3D assets (2026)

Current 3D generative models mostly produce a final surface: a visually strong but largely opaque mesh. Interactive 3D worlds need more than a surface. They need named parts, an assembly hierarchy, measurable constraints, local edit handles, and joints for ar…

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