Gatling - Projectile & Ballistics System by AnkleBreaker

A new Unity asset, Gatling, offers a robust projectile and ballistics system for game developers. It supports thousands of projectiles, hitscan, and travel time mechanics within a unified pipeline. Impact rules are managed as distinct assets for flexibility.
Key takeaways
- Handles thousands of projectiles simultaneously
- Combines hitscan and travel time physics
- Impact rules are configurable assets
- Compatible with Unity 6.0 LTS and newer
Why it matters
Developers building AI-powered simulations or games can leverage Gatling for realistic physics. This asset allows for complex interactions and visual feedback, enhancing the believability of AI-driven environments and agent behaviors in interactive applications.
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